I'm Mark Quire, a UK-based graphic artist. I offer high quality graphic art and design at excellent rates. Much of the work shown here is for the games or fiction publishing industries, but I work for clients that value professional creative input across all industries, for organisations of any size, from individuals to corporations.
Check out the samples below. Please Contact Me for project costings or with any other queries.
Click on any image to enlarge.
DEMONIUM - Logo
MIPSTERS - Characters & Logo
It was great fun working with Sam Ladak of Piney Games on some art for their first iOS game, Mipsters.
VOID OF DARKNESS - Logo & Promo Video
I designed the new logo for Tropical Games' forthcoming science ficiton sandbox game, Void of Darkness, and used it in this video.
Still of the logo from the vid:
VOID OF DARKNESS - Top-down Spaceship
Protoype spaceship for Tropical Games' forthcoming space game inspired by 'Starflight' and 'Distant Worlds', Void of Darkness.
Click here for a bigger version.
JEWEL BASH PINBALL - Promo Banners
QUIZUS - Logo, UI, App Icons
Logo and UI for a mobile game from a developer in Australia.
Tango - Animated Sprite
Character for endless platformer WhiskeyTangoFoxtrot.
Squirrel - Animated Sprite
Character for a mobile game for a developer based in Boston MA.
HALICIAD - Logo
Logo for science-fiction property Haliciad.
A work-in-progress treatment of a design route for a game logo symbol.
A science-fiction themed UI set for the inimitable John Avery at JNA Mobile in Australia. It featured twenty separate elements, including: Background; Button; Alternate Button; Checkbox; Radiobox;Stat Box;Small Stat Box; Item frame; Scroll Bar; Progress Bar; Main Window; Compact Window etc.
Please do note that all of the art (save for the background) is placeholder work of mine, not pieces that JNA will use. That includes the logo below for the totally fictitious game HALICIAD. :)
Alien HACK! - Logo, UI, Backgrounds, and Characters
Dwarven Fury - Logo, UI, Backgrounds, and Characters
Zombie - Character & Animation
Drawn and animated for Paul Mcrae Lind's forthcoming mobile game Paul Livingston vs The Living Dead. The character was supplied as individual frames, and I've taken him here and popped him into a simple Flash scene so you can see him in action.
Tank - Low poly 3d
Semi-futuristic tank. Re-modelled in Silo, UVed in Silo. Ambient Occlusion from Maya. Textures in Photoshop. Rendered in Maya, textures shown here 2048x2048. 2600 triangles.
Gridlock Empire - Logo, Promo, Menu and Character Graphics
Towards the end of 2012, I had the great pleasure of working with Dave Hull on his game Gridlock Empire. Dave is a man of great wit, intellect, and talent, and his game is shaping up to be a classic. Get hold of the beta for Android while it's free!
Beach Break Surfers - 2d Character & Item Design
Paul Mcrae Lind commissioned me to create a bunch of items and characters for his forthcoming mobile game, Beach Break Surfers.
Viral Dawn - Logo and game UI
I worked with Brand N Games on their forthcoming survival horror game, Viral Dawn.
Oingie Boingie - Logo
Logo for Tesseract Engine's forthcoming iOS and Android game, Oingie Boingie:
Nightfall - Logo
Logo for Alderac Entertaiment's excellent Card and iOS game, Nightfall:
Robots! - 3d Game Graphics
A series of four battle robots, and the arena they fight in,in lo-poly 3d for a forthcoming iOS game. Designed from scratch. Modelled in Silo, UV mapped in Modo, textures in Photoshop:
HELL - Cover Art
Cover Art for US horror writer John Prescott's novel, Hell:
Cubicle 7 - Logos!
I've had the great pleasure of working with the team at Cubicle 7. They commissioned me to do several logos:
DARK AGE Zeme - Logo
Logo for Tesseract Engine's new series of games and books:
Galaxy Pirates - Logo
My friends over at Evil Robot Games commissioned a new logo for their forthcoming game:
The Tomb of Baroch - Cartography
This is volume three in Tesseract Engine's Strange Cartography series. It's a whopping great big 32 inch-wide and 30 inch-high 1"-squared map of a tomb, designed for use in games that require such things for miniatures battles.
This is the first map that I've done most of in 3d. There's some Photoshop work in there, post-pro (mysterious bloodstains and other miscellaneous stains and splatters), but the basic tomb (and its sparse contents!) were modelled in Silo and textured and rendered in Modo. The fun part of that is you can take pics of it from different views (hence the isometric view below) and even get right into the tombs (hence the picture of Baroch's tomb right at the end).
Strange Cartography - Logo
Spellbound Kingdoms - Website
Frank Brunner has made some considerable headway on the Spellbound Kingdoms site content, so it's time to show it off:
I designed and developed the site, and now the client manages the content himself. Care was taken to keep the code as clear and clean as possible, heavily commented to let the client know how the HTML works.
Click Here to visit the site.
Spellbound Kingdoms - Logo
Frank Brunner commissioned a new logo and website for his Spellbound Kingdoms RPG. The website is still in development, but for now...here's the logo:
Golden Age of Steam - Logos
Evil Robot Games commissioned me to create a single colour and full-colour treatment of the logo for their forthcoming Golden Age of Steam game..
Sixtystone Press - Logos
Adam Crossingham contacted me to design a logo for his publishing company Sixtystone Press. We needed a one-colour (black-and-white) version and a full-colour version too. Both are shown below.